Salarian

“Advantage of being salarian. Turians, krogan, vorcha all obvious threats. [inhale] Never see me coming.” – Dr. Mordin Solus, Special Tactics Group


Basic Characteristics

Brawn Agility Intellect Cunning Willpower Presence Biotics
1 2 * 2 or 3 * 2 or 3 2 2 0

* Choose one of Intellect or Cunning to start at 3. The other starts at 2.

Wound Threshold Strain Threshold
10 + Brawn 10 + Willpower

Starting Skill: 1 Rank in choice of Education, Perception, or Skullduggery
Starting Talent: 1 of Knowledge Specialization, or Researcher, or Soft Spot
Starting XP Budget: 100 XP

Traits
Photographic Memory:
Though not as strong as the drell’s eidetic memory, the salarians possess a keen photographic memory, very rarely forgetting facts once they’ve learned them. Salarians gain two Boost dice on any check to recall facts or memories.

Eureka!:
Once per session, a salarian can have an epiphany regarding the many forces at work in their current situation. As such, they may upgrade their proficiency or downgrade the difficulty of one Intellect or Cunning skill check, in which they have at least one rank in the skill to be affected.

Otherwise, they may add a single Boost die to any one skill check, regardless of training or ruling attribute.



Not all salarians are scrawny science nerds.

CODEC
The second species to join the Citadel, the salarians are warm-blooded amphibians with a hyperactive metabolism. Salarians think fast, talk fast, and move fast. To salarians, other species seem sluggish and dull-witted. Unfortunately, their metabolic speed leaves them with a relatively short life span; salarians over the age of 40 are a rarity.

The salarians were responsible for advancing the development of the primitive krogan species to use as soldiers during the Rachni Wars. They were also behind the creation of the genophage bioweapon the turians used to quell the Krogan Rebellions several centuries later.

Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage. They are constantly experimenting and inventing, and it is generally accepted that they always know more than they’re letting on.

Further information (basic general information about salarians is considered known by non-salarian PCs, but other information (the STG, their (complicated) breeding rituals, naming conventions, culture, history, etc) will require a Space: Citadel Knowledge skill check)

Player Resources

Naming a salarian:

Salarian names follow a standard – but extravagant – pattern:

[homeworld] [nation name] [city name] [district name] [clan name] [given name]

For example, a salarian named Gorot II Heranon Mal Dinest Got Inoste Ledra would be called either by his clan name, Inoste, or his given name, Ledra.

Naming Category Examples from Salarian Space
Planet Sur’Kesh, Dagnes, Erinle, Gorot II, Halegeuse, Jaëto, Mannovai, Nasurn, Olor, Rannadril, Senoquol
Nation Heranon, Ghan Swa
City Aegohr, Mal Dinest, Fulsoom Karaten
District Got, Narr Eadi, Xi Hu
Clan Inoste, Bel, Vorleon, Kirrahe, Rentola, Linron, Narra, Palon, Saleon, Ganto, Ish, Padok, Jondum, Tolan, Solus, Heplorn, Menos, Morlan, Tazzik, Solik, Beelo, Pagano
Given Ledra, Anoleis, Chorban, Imness, Sel, Jaroth, Bau, Wiks, Mordin, Maelon, Marab, Avot, Schells, Ochren, Sekat, Telon, Chesith, Vass, Gurji, Pietro


Sometimes you don’t even get the chance to never see them coming.

Salarian

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